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Autodesk Mudbox Software


Autodesk Mudbox Software

Autodesk Mudbox Software


History
 
Original authors  :-  Skymatter Ltd.
Developers  :-  Autodesk.
Stable release  :-  2018.2 / March 14, 2018; 5 months ago.
Operating system  :-  Windows, macOS, Linux.
Type  :-  3D computer graphics.
 
     Mudbox was developed by Skymatter in New Zealand as the founders David Cardwell, Tibor Madjar and Andrew Camenisch were working on The Lord of the Rings at Weta Digital. They created the software to expand their own toolsets, and was first used as a complete product on King Kong. The beta was released in May 2006, followed by version 1.0 in mid-February 2007. On August 6, 2007, Autodesk announced the acquisition of Skymatter Inc.
 
   Mudbox is a proprietary computer-based 3D sculpting and painting tool. Currently developed by Autodesk, Mudbox was created by Skymatter, founded by Tibor Madjar, David Cardwell and Andrew Camenisch, former artists of Weta Digital, where it was first used to produce the 2005 Peter Jackson remake of King Kong. Mudbox's primary application is high-resolution digital sculpting, texture painting, and displacement and normal map creation, although it is also used as a design tool.

Features

     The Mudbox user interface is a 3D environment that allows the creation of movable cameras that can be bookmarked. Models created within the program typically start as a polygon mesh that can be manipulated with a variety of different tools. A model can be subdivided to increase its resolution and the number of polygons available to sculpt with. 3D layers allow the user to store different detail passes, blending them with multiplier sliders and layer masks. Using layers the user is able to sculpt and mould their 3D model without making permanent changes.

     As a detailing app, Mudbox can import and export .obj, .fbx, and .bio files, as well as its own .mud format. A typical workflow is to create a relatively simple (low polygon count) model in a 3D modeling application and then import it to Mudbox for sculpting. Subdivision of models occurs using the Catmull-Clark subdivision algorithm.

    The sculpting tool set contains an assortment of brushes with adjustable falloffs.

  The use of 3D layers allows for design visualization, non-destructive sculpting, and high polygon counts. Since the layers combine additively, their ordering is unimportant for the final model and may be created arbitrarily. Curves can be created and projected on a mesh for use as precise masking. All of the standard transform and selection tools are here as well. Paint layers were added in Mudbox 2009.

   Design visualization plays an important role in Mudbox's production value. Simple poly primitives can be created from within Mudbox, facilitating the creation of busts, props, terrain, etc.

    Mudbox also includes stamps and stencils. Stencils work by overlaying a grayscale, or "alpha channel" image, such as a bump map, over the mesh. The artist can then project part or all of the image's detail onto the mesh through brush strokes, providing a method to quickly sculpt surface detail.

     The underlying architecture of Mudbox was updated in Mudbox 2009 to allow the sculpting of models with larger polygon counts compared to earlier versions. In Mudbox 2009 3D painting and texturing features were introduced to allow artists to paint directly on their models in 3D. In addition, features to display the model with depth of field and ambient occlusion were added for the release.

    In Mudbox 2010, an application programming interface (API) was introduced via a software development kit (SDK). In addition, functionality to improve file interoperability with other 3D applications (Autodesk Maya, 3ds Max etc.) was added via the FBX file format.

Interface:


    Mudbox's interface includes menus, tabbed windows, and tool trays, and can be customized to a limited extent. It also provides keyboard shortcuts. The navigation in the 3D view is similar to that of Autodesk Maya.
 
Platforms:
 
      Earlier versions of Mudbox operate on
  1. Windows XP (32 and 64 bit)
  2. Windows Vista (32 and 64 bit)
  3. Windows 7 Professional (32 and 64 bit)
  4. Linux 64-bitMac OS X
    The current version (Mudbox 2014) is 64 bit only, and has dropped support for Windows XP.

Camera And Image Plane Hotkeys:
 
Action  :-  Windows and Linux  :-  Mac OS X  :-  Results


Rotate the camera  :-  Alt + drag  :-  Option + drag ,Command + drag  :-  The camera rotates about its center of interest.
 

Track the camera  :-  Alt + middle-drag  :-  Option + middle-drag,Command + middle-drag  :-  The camera moves in a sideways motion.
 

Dolly the camera  :-  Alt + right-drag  :-  Option + right-drag,Command + right-drag  :-  The camera moves toward its center of interest. You can also dolly using the scroll wheel.
 

Roll the camera  :-  Alt + Shift + middle-drag  :-  Alt + Shift + middle-drag  :-  The camera rolls about its barrel.
 

Focus on a location on the model  :-  F  :-  F  :-  The location beneath the cursor becomes the camera's new center of interest.
 

Frame All  :-  A  :-  A  :-  Repositions the camera so that all visible geometry is within the camera's field of view.
 

Rotate an image plane  :-  E + drag  :-  E + drag  :-  The image plane rotates about its center of interest.

Track/transform an image plane  :-  E + middle-drag  :-  E + middle-drag  :-  The image plane moves relative to the direction you drag.
 

Adjust the depth property for an image plane  :-  E + right-drag  :-  E + right-drag  :-  The image plane appears in front of or behind the objects in the 3D View depending on the direction you drag.

Curve Hotkeys:


Action  :-  Windows and Linux
  :-  Mac OS X  :-  Results
 

Create a curve  :-  Ctrl + C  :-  Command + C  :-  Activates curve creation mode. Click in the 3D View to place points for the curve.
 

End a Curve  :-  Enter  :-  Return  :-  Completes the curve and exits curve editing mode.
 

Rotate a curve  :-  C + drag  :-  C + drag  :-  The curve rotates about its center.
 

Translate a curve  :-  C + middle-drag  :-  C + middle-drag  :-  The curve moves across the 3D View.
 

Scale a curve  :-  C + right-drag  :-  C + right-drag  :-  The curve increases or decreases in size. 

Hide All Curves  :-  Ctrl + H  :-  Command + Shift + H  :-  Hides all curves in the 3D View.

Show All  :-  U  :-  U  :-  Displays all faces and models in the scene
 

Display Hotkeys:

Action
  :-  Windows and Linux  :-  Mac OS X  :-  Results
 

Hide Selected  :-  H  :-  H  :-  Hides the active model. 

Hide All Curves  :-  Ctrl + H  :-  Command + Shift + H  :-  Hides all curves.
 

Show Selected  :-  Ctrl + U  :-  Command + U  :-  Operates on selected models.
 

Show All  :-  U  :-  U  :-  Displays all faces and models in the scene.
 

Flat Lighting  :-  Shift + L  :-  Shift + L  :-  Toggles the display of Flat Lighting mode.
 

Wireframe  :-  W  :-  W  :-  Toggles the wireframe display.
 

Show Both Sides  :-  Shift + B  :-  Shift + B  :-  Displays faces on the model as double or single-sided.

Light Direction  :-  L + drag, L + right-drag  :-  L + drag, L + right-drag  :- 
L + drag to rotate the active light relative to its current position. ,
L + right-drag to immediately rotate the light to point from the location you click. 
When multiple lights exist in the view, only the selected light is affected.
 

Full Screen  :-  Ctrl + T  :-  Command + T  :-  Toggles the display of the Windows task bar.
 

Expert Mode  :-  T  :-  T  :-  Hides bordering elements of the Mudbox interface, maximizing the working area of the 3D View.

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